代写GAME 336 Applied Principles: Game Art代写C/C++编程

2025-07-12 代写GAME 336 Applied Principles: Game Art代写C/C++编程

GAME 336 Applied Principles: Game Art

Section: N01   CRN: 30100

SCAD mission

SCAD prepares talented students for creative professions through engaged teaching and learning in a positively oriented university environment.

SCAD vision

SCAD will be globally recognized as the preeminent source of knowledge in the disciplines we teach.

SCAD values

Be Strategic. Research and measure to guide work and document results.

Be Innovative. Generate new ideas and relevant solutions.

Be Positive. Approach all endeavors with enthusiasm.

Be Collaborative. Embrace and act upon our collective genius.

Be Transformative. Create life-changing experiences.

Be Compassionate. Treat everyone with kindness and care.

Course Description

As the visual quality and expectations of digital games increase, so does the need for higher quality art content as well as cohesive and consistent art direction. By focusing on issues such as next generation digital content creation, art direction methodologies, visual complexity, and modularity, students design and create visually effective and highly detailed runtime environments utilizing next generation workflows and pipelines. Prerequisite(s): VSFX 210 or GAME 236 or ANIM 249.

Student Learning Outcomes

1. Students will design and create art bibles, style. guides, and art boards that establish a cohesive architectural reference and artistic style, which can then be represented accurately in their game environment.

2. Students will use the industry-standard art production pipeline to move their project from inception to completion.

3. Students will use next generation content creation techniques to create complex runtime assets for the game environments to serve as high quality portfolio material.